When the player attempts to head back to the portal, a barrier appears and a cutscene with Malak initiates. After passing two barbed door traps, they are back in the central area with the carousel. When the player reaches the Funhouse's exit portal, they are sent back to the spinning purple tent, where they can obtain the fifth ring piece.Īfter the player collects the fifth ring piece, they exit the purple tent and are put back outside. When all the shards have been collected, the Clown Gremlins will despawn, and Malak will begin to pursue the player. The Funhouse contains a long, outer ring with more roller-coaster tracks (though the player has to be careful when collecting shards in the outer ring, as a roller-coaster cart with a Clown Gremlin will move along the tracks faster than the player can boost and will kill the player upon crashing into them), two ball pits, several rooms with cannon traps, a large mirror maze-like area (without the mirrors), and green portals that lead up to a smaller, second floor. It's wise to use Primal Fear when surrounded, as it can get you out of tricky situations. When one spots you, all other nearby Clown Gremlins of that group of 5 will be aware of your presence, as said by a tip and pursue the player. The now frenzied Clown Gremlins wander around the area. Rather, there are 5 groups of 5 Clown Gremlins. Unlike the first zone, the Funhouse does not have Clown Cars. The Funhouse is the second zone in " Crazy Carnevil", containing the remaining 220 shards. When the player goes through it, they are placed in a purple tent that contains the ring altar. Once all 60 shards have been collected, the barrier is unlocked.
They will also be many swirling entrances with some entrances having Clown Gremlin like faces (These, however are not traps). Both go off at periodic intervals, albeit the former is more frequently. This zone has two kinds of traps, the swinging mallet traps, and the jack-in-the-box traps. The Clown Cars relentlessly chase after the player and will spawn several Clown Gremlins if they get close enough. The mechanic of this Zone is that there are two Clown Cars per floor. The shards are relatively spaced out, with 29 being on the first floor, and 31 being on the second. There are several green portals that teleport the player between the first and second floor.
The player walks forward and heads down a slide, where Malak can be heard laughing in the process. The player is put into a room that is seemingly in the middle of nowhere, described as "surreal" by Bierce.